Sunday 27 September 2009

Topology

After watching a tutorial (http://cg-india.com/tutorials/3dsmax_tutorials_organic_modeling.html) I finally attempted to produce a topology for the profile pictures. I first had difficulties lining up the key areas of the face (mouth, eyes, ears, and nose) on the two pictures. I realised after much panic that I hadn't used the Lens Correction efficiently within Photoshop.

The next worry was whether I was using too many quads within the topology. (With the constant thought in the back of my mind that using too many will lead to stretching when implementing the head within 3ds).

The circles in the picture below highlight the main cause for concern with the quads.




After gaining feedback on the initial topology attempt, I deleted every other line around the eye which freed up quads on the areas that I was worried about. I also found that I had triangles around the mouth on the topology. The problem with triangles are they pinch the area and make it difficult to edit. When this was pointed out to me I decided to redraw the area.

After producing something that would look more in place within a spiderman scene, I am happy with my topology attempt.



The next step is to place the topology into 3DS, I have had problems with this process. The quality of the viewports isn't matching the initial image quality so I'm not able to view the topology (as seen below).



By adjusting the viewport settings I was able to get over this issue. The problem was that 3DS was running in a different resolution to what the computer was set to.

The next step was simple, setting up the reference platesthat will become the source for which the modelling will be based upon.

Friday 25 September 2009

Week 1 Introduction

After watching the initial tutorial video, I am looking forward to creating a three dimensional representation of my head. The first step is to use a technique called Lens Distortion to produce a flat profile image of the side and front of the face. Once this is done I will then have to draw the contours of my face (known as a topology).
The topology stage is said to be important, so getting it right is very important. If areas of the face do not match up correctly in the topology then it can make the production of the head in 3ds impossible.

I have also been advised not to use to many quads (the individual squares used to produce the topology)as this can lead to difficulty in 3ds with stretching aspects of the head.

This initial stage will take place over the next seven days.

The second part of the brief is based on working within a group to produce an animation that relates to an artifact within the Museum of Power.

Over the next two weeks the group will have to visit the Museum to collect information on what the Museum stands for; and what machines and tools it hosts.

From the information gathered the group will then have to decide what service we would like to promote within the Museum.

I am looking forward to working within the group. This is because it will allow me to gain experience to working with different people and am hoping to broaden my imagination by what learning from how other people perceive their ideas.

Another aspect I am looking forward to is learning new, as well improved techniques that can be used in the future by studying how my group members produce their work.