This consisted of copying existing quads to form the basic shape. Then by using the target weld tool, connecting the vertices together.
Here I learnt how important it is to have the features lined up. Where I was working using only one view I didn't notice that i was moving the points so far out of place that the head appeared lop sided. Even though I thought it was easier working from one view, I decided to use multiple views so I could keep track of where every vertex was being moved to.
I found the tutorial for this section to be poor. The explanation for completing this process seemed rushed, and lead to panic when I wasn't sure how to produce the side of the head.
I realised it best to think back over techniques that I had taught myself during the tutorials so far and was able to produce a full head.
After completing this process I realised that the forehead of my character was petruding too far at the front so decided to adjust this while it was fresh in my memory.
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Another problem that I had spotted was the jaw line of the character. It appeared stronger than what the picture appears.
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I have decided to edit this area one I have produced the lips. This is incase I am forced to edit the region anyway as it saves time by editing it twice.
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