Thursday 22 October 2009

UVW Unwrap of the ear

This task required me to follow a similar basis to what I did with the UVW Unwrap on the head.

I found that I had very little to edit in terms of the inverted faces or the overlapping faces, most of the overlapping faces were caused by the outer edge of the ear.

The only difference of the Unwrap on the ear was that I had to use the "Pelt" tool. The purpose of the "Pelt" tool is too take an over complicated surface and flatten it out as much as possible which makes it easier when applying the texture.
(Before and after shots of the ear below.)

From looking at the two screenshots the main difference is how complicated the ear is in the initial one.



It displays far more quads, even though this may improve quality, it will cause alot more problems with rendering times due to the amount of pixels it will take up. The second picture shows the simple form that the ear has after using the "Pelt" tool with Unwrap UVW.


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