Thursday 22 October 2009

Welding the Symmetry line & exporting the UVW Map

With a symmetry modifier already on the face, the initial UVW map is set below the symmetry modifier. The next process is to add an Unwrap UVW modifier above the Symmetry and weld the two sides of the face.

The reason for adding the second Unwrap UVW is to allow me to select the right side of the face.
after selecting the right ear and right side of the face, I had to flip the sections so that it produced a map of the full face. By wedlding the central points together I was left with the following UVW Map.



This then gave me a basis in which to apply a texture within photoshop.

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